Semen Frish
We ARe @ Exciting Times
Pavlo Nikitin
Tools for developing VR mobile applications
Oleksandr Leuschenko
VR/AR for mobile devs
Oleh Gavrilyuk
Natural AR design
Alexandra Radchenko
The ways to overcome motion sickness in VR. In-game and out-game adaptation.

Lightning talks

Teodor Romanus
Augmented Reality and Medieval Castle: How we did it