Semen Frish
VR Engineer

I've developed my first game for ZX Spectrum console when I was 12 years old. I'm one of the first Ukrainian flash developers, keynote speaker and host of UAFPUG, speaker on FlashGAMM, Lviv GameDev, GameMixer and De:coded conferences, contributor to Gamasutra. I have been developing games for living since 2005. I've solely coded 31 games client part in about a year while managing a team of 6 people. I'm waiting for Virtual Reality era to come since 1997 VX-1 Helmet and Descent 2 game. Now it's a time of Virtual, Augmented and Mixed Reality and I'm working on Interactive xR R&D projects to make it happen faster. I've developed demos for Oculus Rift and Vive on PC, Google Cardboard on iOS and GearVR on Android with Unity C# and Unreal Engine C++ and worked on kind of AAA game for VR. I've got featured on Gamasutra's main page with Virtual Reality for Developers and Engineers post and got 92% upvotes in r/gamedev on reddit. Now I'm in R&D to support innovations and immersive tech.

We ARe @ Exciting Times

I have not written article/blog posts for a year or so. A lot of time, digging on new or just new for me technologies supporting and interconnected with trending and hyping augmented reality. In short exciting times are now, a lot of visual and spatial technologies for ages considered impossible or unstable go live one by one faster and faster.

Augmented Reality: Mixing and Merging

AR is trending and going to boom this and next year. AR/MR are more serious solutions oriented and goes enterprise first. Naturally it's going to be integrated with digital environment medium based on IoT and said to be a perfect match. I'm going to provide fast overview of theoretical and practical parts of this amazing tech, from Vuzix to Tango, from Vuforia to 3D math and core concepts.